Multidisciplinary Visual Artist based between disciplines, materials, and screens.
[ 01 — Biography ]
5 years across 3D, motion, illustration, and identity. My work is informed by post-punk aesthetics, Swiss editorial discipline, and the atmospheric weight of brutalist architecture.
Based in Indonesia, working globally with creative agencies, architecture studios, product companies, music labels, and publishers — helping them translate ideas into visual experiences that are both precise and atmospheric.

Photorealistic spatial experiences — from architectural interiors to conceptual environments and product renders.
Bringing static frames to motion — product reveals, explainers, logo animations, and character-driven sequences.
Visual identities and design systems built with editorial precision and typographic discipline.
Stories drawn by hand — figurative, atmospheric, and editorial illustrations with a distinct voice.
Working independently with creative agencies, architecture studios, product companies, music labels, and publishers across 3D, animation, illustration, and graphic design.
Focused on architectural and product visualization — rendering interior and exterior spaces with photorealistic quality.
Began professional practice in graphic design and illustration — brand identities, editorial layouts, and custom illustrations.
Ongoing independent study across 3D visualization, animation, illustration, and graphic design — driven by atmosphere, cinematic composition, and the desire to make images that feel like they carry weight.
Selected as a winning entry in the NASA Space Tech Art Challenge for an illustration series visualizing emerging space technologies through atmospheric, painterly technique.
Available for projects.
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